This GitHub repository, sindresorhus/awesome, is a curated list of awesome lists across various tech topics. It contains over 375,000 stars and 30,000 forks, showcasing its popularity. The lists cover areas like programming languages, front-end/back-end development, computer science, and more. Each topic includes numerous resources, tools, and frameworks. The repository is licensed under CC0-1.0.
Steamworks provides tools and services for game developers to manage their games on Steam. It offers documentation covering setup, store presence, features, finance, sales & marketing, and SDK access. Resources include SteamVR, PC café programs, and community forums. News and updates are available through various blogs. Support is provided in multiple languages.

n8n is a flexible workflow automation platform popular with technical teams, offering both code-based precision and drag-and-drop speed. It integrates with numerous apps and allows building multi-step AI agents. Used by major companies like Cisco and Microsoft, n8n boasts high user ratings and a large community. Its features include on-prem and cloud hosting, code/UI flexibility, and rapid iteration capabilities. Case studies demonstrate significant time savings and efficiency gains through n8n's automation.

This video introduces Google Workspace Studio, a powerful new no-code platform that embeds Gemini AI directly into Google Workspace to help users build intelligent automation agents using natural language. The presenter demonstrates how to create complex workflows without coding, showcasing examples like a meeting preparation agent that scans emails for context and "red flags" before notifying the user, and a form submission agent that analyzes responses to send personalized follow-up emails. The tool supports advanced logic, decision-making loops, and integration with third-party apps like Salesforce and Jira, as well as the ability to use custom "Gems" and webhooks for broader connectivity within the business ecosystem.
This text is a standard website footer. It includes links to common website sections like About, Press, and Copyright information. It also contains links for creators, advertisers, and developers. Finally, it includes Google's copyright notice for 2025. The text is typical of a large online platform like YouTube.

This Boldare blog post by Adam Ziemba discusses the importance of distinguishing between vanity and actionable metrics in lean startup methodology. Vanity metrics, like website hits, offer superficial data, while actionable metrics, such as sales figures, provide useful insights for product improvement. The article emphasizes the Build-Measure-Learn cycle and how actionable metrics guide decision-making throughout this process. Using actionable metrics improves team performance and product development, unlike vanity metrics which can hinder progress and create conflict. Boldare uses this approach, illustrated by a case study of their own company's development.

Learn the fundamentals of how to make online multiplayer games. Crash course in the fundamentals of computer networking and how to make multiplayer games.

In Unity game development, knowing how to communicate between scripts is essential for building clean, scalable projects. This tutorial explores the evolution of script bindings—from Unity’s built-in Find and GetComponent methods to advanced techniques like Binding objects, Object Resolvers, and full Dependency Injection (DI). You’ll discover how to get references efficiently, avoid common pitfalls of Singletons, and pass dependencies safely across your game architecture. We also cover industry tools like Zenject and VContainer, showing how they simplify DI. Whether for prototypes or commercial titles, this guide helps you build maintainable, testable, and high-performance Unity projects.

TechTarget and Informa Tech merged, creating a vast network of online resources for technology professionals. Obsidian Entertainment significantly improved its QA process for Avowed, resulting in fewer bugs and critical acclaim. Their key strategy involved training QA analysts to use the same design tools as developers. This "white box" testing, combined with traditional "black box" testing, fostered collaboration and efficiency. The result was a smoother development process, higher morale, and a better final product. This approach is now recommended to other game studios as a best practice.
Bearlytics is a self-hosted, privacy-focused web analytics tool built with Django and SQLite. It tracks basic website metrics like page views and referrers without using cookies or PII. The author created it as a simpler alternative to other open-source analytics platforms. Deployment options include Dokku and Docker Compose, with detailed guides provided. The project is open-source, with contributions welcome.
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SpacetimeDB is a transactional, relational, multiplayer database that eliminates the need for separate game servers. Developers write modules in Rust or C# that run directly within the database, handling all game logic and persistent state. This serverless architecture simplifies deployment and scales efficiently, as demonstrated by its use in the BitCraft MMORPG. SpacetimeDB offers ACID properties, real-time queries, and features like time travel debugging and user-generated logic. Backed by significant investment, it promises high performance and ease of use for building massive multiplayer games.

This document details best practices for creating and maintaining a changelog, a chronologically ordered list of notable project changes. It emphasizes human readability and recommends using a consistent format (like Keep a Changelog) with categorized changes (added, changed, removed, fixed). The guide discourages using raw git logs and highlights the importance of including deprecations and yanked releases. It also provides examples of good and bad changelog practices, addressing common questions and offering guidance on reducing maintenance effort. Finally, it encourages community contributions to refine the proposed standard.
This tutorial teaches game development math using C++ and the Tigr graphics library. It progressively introduces concepts like vectors, points, and transformations, building upon basic C++ knowledge. The tutorial uses practical examples, including drawing lines and points, animating a box, and implementing coordinate transformations. It emphasizes understanding the differences between points and vectors and provides functions for common vector operations. The final goal is to create an interactive animation using these mathematical principles.

Co-development in the video game industry often fails due to leadership avoidance, weak systems, and misalignment, not external factors like geography. Key reasons for failure include spec creep stemming from unmade decisions, the false economy of prioritizing cheapness over quality, and treating partners as mere "hands" instead of leveraging their experience. Effective co-development requires robust infrastructure for real-time visibility and trust, and it must be led by experienced individuals with the authority to make critical decisions. Ultimately, successful co-development is about orchestration and earned trust, not just outsourcing tasks.
Obvious University is a public collection of how-to guides for building digital products and fostering a positive company culture. It covers topics including product strategy, user research, AI integration, design principles (typography, microcopy, design systems), mobile engineering, and project management. The resources are intended for employees, potential hires, and anyone interested in product development. The university emphasizes practical application and is based on Obvious's core values of curiosity, craft, and compounding. It aims to create a collaborative environment and improve individual and collective output.
This website documents the Jujutsu (jj) version control system. Navigation is via a sidebar or hamburger menu. Help is available both online and via the `jj help` command (if installed). Documentation covers both released and unreleased (main branch) versions. Useful links include installation, tutorials, and the GitHub repository.