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Game Math 101, Writing your Own 2D Math in C++ | Randy Gaul’s Game Programming Blog
This tutorial teaches game development math using C++ and the Tigr graphics library. It progressively introduces concepts like vectors, points, and transformations, building upon basic C++ knowledge. The tutorial uses practical examples, including drawing lines and points, animating a box, and implementing coordinate transformations. It emphasizes understanding the differences between points and vectors and provides functions for common vector operations. The final goal is to create an interactive animation using these mathematical principles.
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Added ByYadu Rajiv
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