Tag: #c++
2 Bookmarks
Game Math 101, Writing your Own 2D Math in C++ | Randy Gaul’s Game Programming Blog
This tutorial teaches game development math using C++ and the Tigr graphics library. It progressively introduces concepts like vectors, points, and transformations, building upon basic C++ knowledge. The tutorial uses practical examples, including drawing lines and points, animating a box, and implementing coordinate transformations. It emphasizes understanding the differences between points and vectors and provides functions for common vector operations. The final goal is to create an interactive animation using these mathematical principles.

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
Casey Muratori's talk at BSC 2025. Casey's links: https://ComputerEnhance.com/ https://x.com/cmuratori/ BSC links: https://BetterSoftwareConference.com/ https://x.com/BetterSoftwareC