One of the top requests I've had over the last few months is to create a beginners guide to modding. The scope of the project got a bit out of hand, but her...
This collection showcases a wide array of game art and technical art techniques. It delves into specific game examples to explain visual tricks like faking reflections, creating volumetric effects, and optimizing rendering. Topics range from complex shadow rendering in "Infinity Nikki" to the practical challenges of shoe models in game development. The articles also explore creative uses of shaders, textures, and geometry to achieve stunning visual results.
Today we are painting a landscape using #maths Support this channel: https://www.patreon.com/inigoquilezThis is the link to the real-time rendering code
This document outlines alternative methods for installing Chrome extensions beyond the standard Chrome Web Store. It details how to install extensions using preference files on macOS and Linux, and the Windows registry. These methods are useful for bundling extensions with other software or for network administrators managing installations across an organization. The guide also covers updating, uninstalling, and common troubleshooting issues for these alternative installation flows.
Tools for game assets, improved export for Unreal, Unity, Godot

A video with a series of dramatic train crashes generated as a show by a user through BeamNG.Drive - a physics sandbox about vehicles on Steam.

The author, Shagufta Khan, believes the future of gaming lies in "Creation Gaming," where players actively build worlds rather than passively consume them. Drawing from her 18 years in media, she observed that people value what they help create, a phenomenon known as the IKEA Effect. Her studio, Second Quest, aims to empower players by providing simulation games as UGC platforms, utilizing AI to make creation tools accessible. Two current projects, "Model Trains" and "Lorekraft," exemplify this approach by offering expansive building and storytelling experiences. Khan's core bet is that fostering a sense of ownership and community through player-driven creation will lead to more engaging and lasting gaming experiences.
Hi, I'm Photography Gamer and I manage the PLAY GAMES channel. I fell in love with video games back in 1980’s and in all those years I have amounted a wealth of knowledge and experience which I call upon to create lots of cool content. I review all sorts of games from new releases, old school classics and a few indie gems you’ve probably never heard of. I also run an ongoing podcast called The Virtual Photographers Guide, where I use my years of experience as a professional photographer to impart creative wisdom to help you get the most out of photo modes......and when I have time I create original documentaries on gaming culture.

The video "I got to play Transport Fever 3!" by City Planner Plays provides an exclusive look at the upcoming sequel, highlighting its polished performance even on mid-range hardware and its new start date of 1900. Key gameplay innovations include built-in advanced traffic signal timing, "Move It" style detailing tools, and a more modern UI that separates road-building for better mod support. The logistics system has been overhauled to include mandatory warehousing and "last mile" delivery, requiring more strategic planning to actually turn a profit. A new "City Prestige" and citizen happiness mechanic shifts the focus from simple money management to thoughtful urban design and placement. While no release date was confirmed, the creator noted the game felt highly stable and feature-complete during his hands-on time in New York.

A railway bogie is a critical undercarriage structure that supports a locomotive's weight and houses essential components like the drive system, brakes, and suspension. Each locomotive typically has two bogies, which can be equipped with two or three axles, each fitted with wheels and bearings. Powered bogies contain traction motors and gearboxes to drive the wheels, while unpowered bogies are pulled by locomotives. Bogies are complex subsystems with various design elements, including frames, braking systems, and sophisticated suspension and damping mechanisms. Wheelset arrangement classifications, like the UIC system, categorize locomotives based on their bogie and axle configurations.

This text describes a Steam game publisher database designed to help developers find suitable publishers based on genre and performance metrics. The database offers tools for analyzing publisher performance and includes caveats regarding data accuracy. It's presented as a hobby project by IMPRESS, an indie game marketing toolkit company. IMPRESS offers a suite of tools for game marketing, including influencer monitoring, press kits, and analytics, with some free access options. The overall goal is to simplify indie game marketing and help developers succeed.

Launchpad is a tool designed to simplify game creator discovery and key distribution. It uses machine learning for smart creator discovery across platforms like TikTok, Twitch, and YouTube. The platform also offers tools for managing creator relationships and automating outreach campaigns. Launchpad streamlines key distribution with a widget for collecting creator interest and advanced key management features. This aims to eliminate the need for bulky spreadsheets and disparate tools for game developers.
Voyage is a platform for living, breathing worlds powered by an emergent game engine. Your choices don't just affect the story—they permanently reshape your world. Accept the right quest and change the fate of an entire city. Join a guild and they'll write your name in their records. Hoard enough gold and thieves take notice. Every choice is remembered. Every action has consequences. Every victory is earned.

AI games are poised for a breakthrough, but foundational technologies and founder mindsets are still evolving. Similar to the internet's early days, the current AI landscape requires advancements in speed, cost, and quality of AI models. Founders need to broaden their concepts of what a game can be, embracing AI-native thinking for true innovation. NFX believes the "technology window" for AI-native games has just opened, presenting a significant opportunity for new ventures. They are hosting an AI Games Summit on March 8, 2026, for founders in this space.
Roblox is introducing 4D generation, powered by its Cube Foundation Model, which adds interactivity to 3D objects. This technology allows players to generate functional objects like cars that can be driven using simple text prompts. Developers are already seeing increased player engagement and playtime with this feature. The system uses "schemas" to define object parts and behaviors, enabling dynamic functionality. Roblox plans to expand this to generate entire scenes and more complex interactive elements through natural language prompts.

This YouTube video is a promotional message highlighting the core functionalities of the platform. It emphasizes that users can enjoy a wide variety of videos and music. The video also encourages users to upload their own original content. Finally, it stresses the ability to share this content with a global audience of friends, family, and the world.

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MemoryTrain Creatives Private Limited offers unique, handcrafted resin statues and decor pieces inspired by culture and stories. Based in Cochin, Kerala, they focus on quality and artistry, transforming imagination into tangible art. Their product range includes curios, gifts, and souvenirs, with popular items like the Chettinad Mansion and Theyyam figurines. The company emphasizes customer satisfaction, offering free shipping, returns, and 24/7 support. MemoryTrain aims to bring a touch of magic and cultural richness to any space.

This YouTube video is an advertisement for the platform itself. It highlights YouTube's core functionalities: users can watch and enjoy videos and music of their choice. Additionally, it emphasizes the ability to upload original content and share it broadly with friends, family, and the global community. The overall message promotes YouTube as a versatile platform for both consumption and creation of digital media.

OpenStax provides free college textbooks, increasing educational accessibility and affordability. They cater to all student needs with a wide range of subjects. Explore their available titles to find the resources you need.

This YouTube video highlights the core functionalities of the platform. It emphasizes that users can enjoy a vast library of videos and music. Additionally, the video showcases the ability to upload and share original content. This sharing extends to friends, family, and a global audience. Ultimately, YouTube is presented as a space for both consumption and creation of media.

This YouTube video is a promotional message highlighting the core functionalities of the platform. It emphasizes that users can **enjoy a wide variety of videos and music**. Additionally, the video encourages users to **upload their own original content**. Finally, it stresses the ability to **share this content with friends, family, and a global audience**.

This YouTube video is a promotional message highlighting the core functionalities of the platform. It emphasizes that users can **enjoy a wide variety of videos and music** on YouTube. Additionally, the video encourages users to **upload their own original content**. Finally, it underscores YouTube's role as a platform for **sharing this content with friends, family, and a global audience**.
This text indicates that the content originates from uxdesign.cc. This source is a platform dedicated to user experience (UX) design. Therefore, the content likely focuses on topics related to UX principles, best practices, case studies, and industry insights. Readers can expect to find articles, tutorials, and discussions aimed at improving the design of digital products and services. The content is intended for designers, researchers, product managers, and anyone interested in creating user-centered experiences.
The provided text is a placeholder indicating content originates from Medium.com. It does not contain any specific information to summarize. Therefore, a summary cannot be generated.

"MinionsArt Tutorials" offers a variety of tutorials for shaders/shadergraph

Rocrail is free software for controlling model trains on Linux, macOS, Windows, and Raspberry Pi. It offers manual or fully automatic train control, and can manage accessories like lighting. Multiple user interfaces, including web-based and mobile apps, are available and synchronized. Rocrail is IoT ready and supports both commercial and DIY hardware. The software is actively developed by a community with forums for user interaction and support.
This is a placeholder for content that originates from Reddit. Reddit is a social media platform where users can share links, text posts, and images. Content is organized into communities called "subreddits" dedicated to specific topics. Users can upvote or downvote content, influencing its visibility. The platform hosts a vast array of discussions, news, and entertainment.

Continuing the thematic strand of the successful and proven British Library ‘100 Maps’ series. This new volume traces the fully international history of railways from their beginnings in the north-west of England through to the inter-continental lines of today.

The first international history of railroads and railroad infrastructure told through stunningly reproduced maps. Since their origins in eighteenth-century England, railroads have spread across the globe, changing everything in their path, from where and how people grew and made things to where and how they lived and moved. Railroads rewrote not only world geography but also the history of maps and mapping. Today, the needs of train companies and their users continue to shape the maps we consume and consult. Featuring full-color maps primarily from the British Library's distinguished collection—many of them never before published—A History of the Railroad in 100 Maps is the first international history of railroads and railroad infrastructure told through maps. Jeremy Black includes examples from six continents, spanning a variety of uses from railroad planning and operations to guides for passengers, shippers, and tourists. Arranged chronologically, the maps are accompanied by explanatory text that sheds light on the political, military, and urban development histories associated with the spread of railroads. A final chapter considers railroad maps from games, books, and other cultural artifacts. For anyone interested in the history of railroads or maps, A History of the Railroad in 100 Maps will offer new and unexpected insights into their intertwined global history.

This YouTube video is a promotional message highlighting the platform's core functionalities. It emphasizes that users can enjoy a wide variety of videos and music. The video also encourages users to upload their own original content. Finally, it stresses the ability to share these videos and music with friends, family, and a global audience.

Co-development in the video game industry often fails due to leadership avoidance, weak systems, and misalignment, not external factors like geography. Key reasons for failure include spec creep stemming from unmade decisions, the false economy of prioritizing cheapness over quality, and treating partners as mere "hands" instead of leveraging their experience. Effective co-development requires robust infrastructure for real-time visibility and trust, and it must be led by experienced individuals with the authority to make critical decisions. Ultimately, successful co-development is about orchestration and earned trust, not just outsourcing tasks.

This YouTube video is a promotional message highlighting the platform's core functionalities. It emphasizes the ability for users to enjoy a wide variety of videos and music. The video also encourages users to upload their own original content. Finally, it underscores YouTube's role as a platform for sharing these creations with a global audience of friends, family, and the world.
This document presents Seyed's Publisher List, a curated database of publishers funding premium PC/Console indie titles. It excludes publishers focused on AAA, F2P, or those not funding development. The list is not exhaustive and encourages community contributions to an open sheet, with data transferred quarterly to the curated sheet. The guide provides details on contacting publishers, understanding revenue and budget metrics, and publisher communication ratings. Users are advised to upgrade their browser as the current version is unsupported.

Analysis of Steam's top 50 games from February 2023 to October 2025 reveals a trend of people spending less on games. While average prices have remained relatively stable, the median price has dropped significantly by 20% for units sold and 14% for revenue. This decline is attributed to an increase in popular, lower-priced games in the $5-$15 range. The AA game segment, priced between $25-$60, faces increased competition from both AAA titles and inexpensive indie games. This shift suggests a changing consumer spending pattern on Steam.
Top-performing games at Steam Next Fest often achieve success through a combination of factors, including early demo launches, viral social media campaigns, and established studio experience. Games like "Cairn" demonstrate the power of long-term demo exposure and extensive content creator outreach. "YAPYAP" highlights the effectiveness of leveraging platforms like TikTok and partnerships with services like Medal.tv for rapid visibility. While "Desktop Defender" represents a high-risk, high-reward outlier, the general consensus favors a well-planned, early marketing strategy. Ultimately, having a game with "magic" or broad appeal, amplified by external marketing efforts, is key to reaching the top charts.

The GameDiscoverCo newsletter highlights the success of the unreleased survival-climber game "Cairn," which garnered over 500,000 demo downloads on Steam and PlayStation 5. This achievement is attributed to its excellent gameplay, methodical marketing strategy including participation in numerous Steam festivals, and effective use of Steam's demo visibility features. The newsletter also covers June's top-streamed games, with Grand Theft Auto V leading viewership, and notes the platform debut of Roblox and new entries like Mario Kart World. Other news includes Steam's new performance monitor and potential shifts in consumer spending on leisure activities.

This YouTube video highlights the platform's core functionalities. It emphasizes the ability to enjoy a wide variety of videos and music. Users are encouraged to upload their own original content. The video also stresses the importance of sharing this content with friends, family, and a global audience. Ultimately, it showcases YouTube as a hub for both consumption and creation of digital media.
Microsoft PowerToys is a collection of utilities designed to customize Windows and streamline tasks. It offers over 25 tools, including FancyZones, PowerRename, and PowerToys Run, to enhance user productivity. The latest release, v0.96, introduces significant improvements to Advanced Paste, Command Palette, and PowerRename, with new AI model support and metadata extraction. Installation is available via .exe downloads, the Microsoft Store, or WinGet. The project is open-source and actively supported by a community of contributors.

This YouTube video is an advertisement highlighting the core functionalities of the platform. It emphasizes that users can enjoy a vast library of videos and music. The ad also promotes the ability for creators to upload their original content. Finally, it underscores YouTube's role as a platform for sharing these videos and music with a global audience of friends, family, and the world.
Join GameAnalytics and Mishka Katkoff for a four-part masterclass on data strategy, acquisition, retention, and monetization. Designed to help you build, scale, and sustain successful games.

This video introduces Google Workspace Studio, a powerful new no-code platform that embeds Gemini AI directly into Google Workspace to help users build intelligent automation agents using natural language. The presenter demonstrates how to create complex workflows without coding, showcasing examples like a meeting preparation agent that scans emails for context and "red flags" before notifying the user, and a form submission agent that analyzes responses to send personalized follow-up emails. The tool supports advanced logic, decision-making loops, and integration with third-party apps like Salesforce and Jira, as well as the ability to use custom "Gems" and webhooks for broader connectivity within the business ecosystem.

In the last 3 years I have been able to complete the entire basic layout with all the tracks and the first lovingly designed and detailed areas on my model railway, which is only 6.68m² in size. Enjoy!

Today, we’re exploring Miniatur Wunderland in Hamburg, Germany—a jaw-dropping miniature world that covers 1.5 sq km (about the size of Hyde Park in London!) with 12 detailed regions from around the globe. There’s a 16-km-long model railway, which, if combined, could scale two Mount Everests or circle the globe 26 times! We’ll wander through this massive tiny universe, discover the magic behind its operation, and meet the masterminds who created a unique Miniatur Wunderland addition just for Supercar Blondie. So, what's your favorite part of the Wunderland? Let us know in the comments!

This YouTube video is an advertisement promoting the platform's core functionalities. It highlights the ability for users to enjoy a vast library of videos and music. The ad also emphasizes the opportunity for creators to upload and share their original content. Ultimately, it showcases YouTube as a space for both consumption and creation, connecting users with friends, family, and a global audience.
Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer. Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.

The Permanent Way Institution (PWI) is holding a vote on a proposed name change, as "permanent way" is an outdated industry term solely referring to track. The blog features various articles on railway engineering topics. These include the origin of "virtual transition," historical connections to track geometry, and calculations for turnout bending. Other posts discuss the accuracy of the versine formula, lateral resistance tests on sleepers, and the development of standards for continuous welded rail. The blog also touches upon railway vehicle wheelset evolution and the rate of change of cant deficiency.

This article by Richard Meredith details a technique for basic multithreading in Unity to optimize the flow field algorithm in "Bad North." By moving the costly flow update to a separate thread, the main thread's processing time was significantly reduced. The author explains the challenges of thread synchronization and data sharing, ultimately proposing a solution that involves restructuring data into separate sets for results, pending changes, and working data. This approach ensures threads operate on their own data, preventing conflicts and achieving thread safety. While this method introduces a one-frame delay and copy overhead, it offers a clean and simple way to offload background tasks in Unity.

This text appears to be a footer and header section from the Steam platform. It lists various navigation links for the store and community sections, including login, wishlist, news, discussions, and support. It also provides links to legal information, privacy policy, and language options. The footer includes a copyright notice from Valve Corporation and links to download the Steam Mobile App.

This text is from the Unity Asset Store, showcasing a free asset called "2000+ FACES" by Unruly Games. The asset is an extension type, released on February 25, 2019, and is compatible with Unity version 2017.4.21. The Unity Asset Store highlights its vast collection of over 11,000 five-star assets, trusted by over 85,000 customers and supported by a large community. The page also includes navigation for various asset categories, sales, and options for selling assets on the platform.