Tag: #art

14 Bookmarks

All Bookmarks with #art

🔗

Game Art Tricks | Simonschreibt.

simonschreibt.de5 TAGS

This collection showcases a wide array of game art and technical art techniques. It delves into specific game examples to explain visual tricks like faking reflections, creating volumetric effects, and optimizing rendering. Topics range from complex shadow rendering in "Infinity Nikki" to the practical challenges of shoe models in game development. The articles also explore creative uses of shaders, textures, and geometry to achieve stunning visual results.

MemoryTrain | Unique Gifts Online & Authentic Kerala Souvenirs

MemoryTrain | Unique Gifts Online & Authentic Kerala Souvenirs

memorytrain.com5 TAGS

MemoryTrain Creatives Private Limited offers unique, handcrafted resin statues and decor pieces inspired by culture and stories. Based in Cochin, Kerala, they focus on quality and artistry, transforming imagination into tangible art. Their product range includes curios, gifts, and souvenirs, with popular items like the Chettinad Mansion and Theyyam figurines. The company emphasizes customer satisfaction, offering free shipping, returns, and 24/7 support. MemoryTrain aims to bring a touch of magic and cultural richness to any space.

MinionsArt Tutorials

MinionsArt Tutorials

minionsart.github.io11 TAGS

"MinionsArt Tutorials" offers a variety of tutorials for shaders/shadergraph

Ben Cloward - YouTube - Shader creation and other game dev tips and tricks in Unity and Unreal

Ben Cloward - YouTube - Shader creation and other game dev tips and tricks in Unity and Unreal

youtube.com5 TAGS

Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer. Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.

2000+ Faces | 2D Characters | Unity Asset Store

2000+ Faces | 2D Characters | Unity Asset Store

assetstore.unity.com9 TAGS

This text is from the Unity Asset Store, showcasing a free asset called "2000+ FACES" by Unruly Games. The asset is an extension type, released on February 25, 2019, and is compatible with Unity version 2017.4.21. The Unity Asset Store highlights its vast collection of over 11,000 five-star assets, trusted by over 85,000 customers and supported by a large community. The page also includes navigation for various asset categories, sales, and options for selling assets on the platform.

Stripe Partners   —  “If we teach shortcuts, what are we creating?”— in conversation with Suresh Eriyat on AI, animation and cultural depth

Stripe Partners — “If we teach shortcuts, what are we creating?”— in conversation with Suresh Eriyat on AI, animation and cultural depth

stripepartners.com6 TAGS

Suresh Eriyat, founder of India's leading animation studio Studio Eeksaurus, is a renowned animator and director. The studio employs diverse animation techniques to create award-winning short films and advertisements. Their work has garnered significant international acclaim, including recognition from Cannes Lion, D&AD London, and Clio Awards. These accolades highlight the cultural impact of their productions. Their recent film, "Desi Oon," is a testament to their continued success.

Game Performance Optimization - YouTube

Game Performance Optimization - YouTube

youtube.com5 TAGS

This playlist titled "Game Performance Optimization" by Ben Cloward is an educational series for game developers focusing on techniques to improve game performance across engines like Unity and Unreal. It covers foundational principles such as analyzing bottlenecks before optimizing, and delves into technical topics like the graphics pipeline, forward vs. deferred rendering, and specific methods like occlusion culling, batching, and shader optimization. The series emphasizes that performance is the top priority in game development and aims to equip both artists and engineers with the skills to make games run faster and more smoothly.

Our Workflow with Blender and Godot – Blog — Blender Studio

Our Workflow with Blender and Godot – Blog — Blender Studio

studio.blender.org5 TAGS

Blender Studio developed a pipeline for transferring assets between Blender and Godot using glTF, leveraging Blender's collection export feature. Custom code handled asset separation and data exchange, ensuring efficient collaboration among a team. The process involved automated export from Blender, including ID assignment and collision data, and automated import into Godot, recreating the asset hierarchy. Challenges included managing a central asset index and material duplication; future improvements aim for a more decentralized approach and potentially utilizing glTF extensions. The resulting workflow, while a prototype, is shared to encourage further development of Blender-Godot integration.

Nitrode: The Ultimate AI Game Engine

Nitrode: The Ultimate AI Game Engine

nitrode.com8 TAGS

Nitrode is an AI-powered game engine that allows users to design, script, and deploy games within a single platform. It features an AI-assisted visual logic editor, enabling intuitive game mechanic creation. The engine generates assets (sprites, textures, scenes) using AI, eliminating the need for external tools. It also produces clean, editable code based on the user's design choices. Currently, Nitrode is available for MacOS only.

🔗

Game Math 101, Writing your Own 2D Math in C++ | Randy Gaul’s Game Programming Blog

randygaul.github.io8 TAGS

This tutorial teaches game development math using C++ and the Tigr graphics library. It progressively introduces concepts like vectors, points, and transformations, building upon basic C++ knowledge. The tutorial uses practical examples, including drawing lines and points, animating a box, and implementing coordinate transformations. It emphasizes understanding the differences between points and vectors and provides functions for common vector operations. The final goal is to create an interactive animation using these mathematical principles.

JustSketchMe

JustSketchMe

justsketch.me7 TAGS

JustSketchMe is a web application and mobile app (iOS, Mac, Windows, Android) offering a pose reference tool for artists. It features dozens of characters, hundreds of props, and extensive posing options including hands, dynamic lighting, and extreme perspectives. The tool aims to help artists create dynamic scenes and breathe life into their artwork. It's developed by Herman and Simon-Kai. The app is available now.

Stitch - Design with AI

Stitch - Design with AI

stitch.withgoogle.com7 TAGS

Stitch is a design tool powered by AI. It assists users in creating designs. The AI helps with various design aspects, streamlining the process. It aims to make design more accessible and efficient. Stitch leverages artificial intelligence to enhance the design workflow.

🔗

Model Train Set Layouts - Real World

2mm.org.uk3 TAGS

The 2mm Register lists layouts available for exhibition, with photos and details accessible via links. The register holds contact, dimension, and transport information for exhibiting layouts. Exhibition organizers can access full layout details. Layout owners can add their layouts via a form (members only) or contact the manager. Non-registered layouts with photos are also featured on the website.

Blueberry AI - Efficient Digital Asset Management for Game, Industrial Design, and Retail

Blueberry AI - Efficient Digital Asset Management for Game, Industrial Design, and Retail

blueberry-ai.com9 TAGS

Blueberry AI's Kiwi Engine provides a browser-based platform for managing 3D digital assets, eliminating the need for bulky software. Its AI-powered features, including search, tagging, and version control, boost efficiency by over 60% and reduce time spent on previews by 40%. The platform facilitates seamless collaboration among internal and external teams, improving workflow and productivity. It caters to various industries, including gaming, advertising, and industrial design, offering significant cost reductions and improved asset availability. A free consultation is available to assess individual needs and demonstrate the platform's capabilities.