Today we are painting a landscape using #maths Support this channel: https://www.patreon.com/inigoquilezThis is the link to the real-time rendering code

Rocrail is free software for controlling model trains on Linux, macOS, Windows, and Raspberry Pi. It offers manual or fully automatic train control, and can manage accessories like lighting. Multiple user interfaces, including web-based and mobile apps, are available and synchronized. Rocrail is IoT ready and supports both commercial and DIY hardware. The software is actively developed by a community with forums for user interaction and support.

TechTarget and Informa Tech have merged their digital businesses, creating a vast online network. Nintendo's Switch 2 launch is facing overwhelmingly high demand in Japan. The initial lottery for the console has far exceeded supply, leaving many consumers without a unit. Nintendo apologizes for the shortage and plans further lottery sales, but acknowledges not all demand will be met. The company is increasing production to address the issue.

This video introduces Google Workspace Studio, a powerful new no-code platform that embeds Gemini AI directly into Google Workspace to help users build intelligent automation agents using natural language. The presenter demonstrates how to create complex workflows without coding, showcasing examples like a meeting preparation agent that scans emails for context and "red flags" before notifying the user, and a form submission agent that analyzes responses to send personalized follow-up emails. The tool supports advanced logic, decision-making loops, and integration with third-party apps like Salesforce and Jira, as well as the ability to use custom "Gems" and webhooks for broader connectivity within the business ecosystem.

"SteamTrender" is a tool designed to analyze and predict trends on the Steam gaming platform. It leverages data from Steam's API to identify popular games, emerging genres, and player behavior patterns. The platform aims to provide insights for gamers, developers, and publishers. By tracking sales, player counts, and community discussions, SteamTrender helps users stay ahead of the curve. Its ultimate goal is to offer a comprehensive overview of the Steam market's dynamics.
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AI games are poised for a breakthrough, but foundational technologies and founder mindsets are still evolving. Similar to the internet's early days, the current AI landscape requires advancements in speed, cost, and quality of AI models. Founders need to broaden their concepts of what a game can be, embracing AI-native thinking for true innovation. NFX believes the "technology window" for AI-native games has just opened, presenting a significant opportunity for new ventures. They are hosting an AI Games Summit on March 8, 2026, for founders in this space.
NobodyWho is an open-source framework enabling local deployment of large language models (LLMs) without cloud infrastructure or scaling issues. It uses llama.cpp and offers a user-friendly interface for running LLMs, accelerating processing via GPU. Several example games built with NobodyWho are showcased, demonstrating its versatility. Troubleshooting sections address common issues like model file location after export and compatibility problems on specific Linux distributions (Arch, NixOS). The license allows commercial use but requires open-sourcing any modifications to the NobodyWho code itself.

This article by Richard Meredith details a technique for basic multithreading in Unity to optimize the flow field algorithm in "Bad North." By moving the costly flow update to a separate thread, the main thread's processing time was significantly reduced. The author explains the challenges of thread synchronization and data sharing, ultimately proposing a solution that involves restructuring data into separate sets for results, pending changes, and working data. This approach ensures threads operate on their own data, preventing conflicts and achieving thread safety. While this method introduces a one-frame delay and copy overhead, it offers a clean and simple way to offload background tasks in Unity.