This Blender add-on simplifies 2D/3D animation by letting users draw object trajectories and keyframe positions. Animation is generated by pressing "Animate" after defining the path and keyframes. It supports both position and rotation animation, offering options for trajectory editing and various interpolation methods. Installation is straightforward via Blender's add-on manager. The add-on is compatible with Blender 4.1 and later, with free updates planned.
This tutorial teaches game development math using C++ and the Tigr graphics library. It progressively introduces concepts like vectors, points, and transformations, building upon basic C++ knowledge. The tutorial uses practical examples, including drawing lines and points, animating a box, and implementing coordinate transformations. It emphasizes understanding the differences between points and vectors and provides functions for common vector operations. The final goal is to create an interactive animation using these mathematical principles.