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Our Workflow with Blender and Godot – Blog — Blender Studio

Our Workflow with Blender and Godot – Blog — Blender Studio

studio.blender.org•5 TAGS
Y
Yadu Rajiv
Aug 16

Blender Studio developed a pipeline for transferring assets between Blender and Godot using glTF, leveraging Blender's collection export feature. Custom code handled asset separation and data exchange, ensuring efficient collaboration among a team. The process involved automated export from Blender, including ID assignment and collision data, and automated import into Godot, recreating the asset hierarchy. Challenges included managing a central asset index and material duplication; future improvements aim for a more decentralized approach and potentially utilizing glTF extensions. The resulting workflow, while a prototype, is shared to encourage further development of Blender-Godot integration.

#ANIMATION#ART#BLENDER+2
MinionsArt Tutorials

MinionsArt Tutorials

minionsart.github.io•11 TAGS
Y
Yadu Rajiv
Jan 14

"MinionsArt Tutorials" offers a variety of tutorials for shaders/shadergraph

#3D#ART#CONTENT+8
Talo - open source, self-hostable game backend

Talo - open source, self-hostable game backend

trytalo.com•8 TAGS
Y
Yadu Rajiv
Aug 20

Talo is a free, open-source game backend service offering leaderboards, player authentication, multiplayer, and more. It integrates easily with Godot and Unity via plugins and an API, simplifying game development. Talo provides a dashboard for managing game data, player accounts, and feedback, along with robust analytics and Steamworks integration. The service handles hosting and infrastructure, ensuring data continuity even with network issues. Data export is available, and the platform is open for community contributions.

#ANALYTICS#GAME DESIGN#GAME DEVELOPMENT+5
PROTO Game Asset Tools

PROTO Game Asset Tools

extensions.blender.org•6 TAGS
Y
Yadu Rajiv
Feb 27

Tools for game assets, improved export for Unreal, Unity, Godot

#3D#BLENDER#GAME DEVELOPMENT+3
Nitrode: The Ultimate AI Game Engine

Nitrode: The Ultimate AI Game Engine

nitrode.com•8 TAGS
K
Kinshuk Sunil
Jul 31

Nitrode is an AI-powered game engine that allows users to design, script, and deploy games within a single platform. It features an AI-assisted visual logic editor, enabling intuitive game mechanic creation. The engine generates assets (sprites, textures, scenes) using AI, eliminating the need for external tools. It also produces clean, editable code based on the user's design choices. Currently, Nitrode is available for MacOS only.

#AI#ART#GAME DEVELOPMENT+5
🔗

NobodyWho

nobodywho-ooo.github.io•7 TAGS
Y
Yadu Rajiv
Jul 5

NobodyWho is an open-source framework enabling local deployment of large language models (LLMs) without cloud infrastructure or scaling issues. It uses llama.cpp and offers a user-friendly interface for running LLMs, accelerating processing via GPU. Several example games built with NobodyWho are showcased, demonstrating its versatility. Troubleshooting sections address common issues like model file location after export and compatibility problems on specific Linux distributions (Arch, NixOS). The license allows commercial use but requires open-sourcing any modifications to the NobodyWho code itself.

#AI#GAME DEVELOPMENT#GODOT+4

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