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Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

youtu.be•5 TAGS
Y
Yadu Rajiv
Jul 18

Casey Muratori's talk at BSC 2025. Casey's links: https://ComputerEnhance.com/ https://x.com/cmuratori/ BSC links: https://BetterSoftwareConference.com/ https://x.com/BetterSoftwareC

#C++#DEVELOPERS#EDUCATION+2
Subversion Tech Demo (June 2010)

Subversion Tech Demo (June 2010)

youtube.com•6 TAGS
K
Kinshuk Sunil
Dec 2

Chris Delay's talk at World of Love (June 2010) demonstrating how was going to be in their game in developement at the moment: Subversion. This game from the creators of UPLINK and DEFCON was expected to launch in 2011. After its cancellation, most of the developed technology was repurposed in the game Prison Architect (currently in development).

#DEVELOPERS#GAME DEVELOPMENT#HISTORY+3
Intro To Terrain Generation by Acerola

Intro To Terrain Generation by Acerola

youtu.be•10 TAGS
Y
Yadu Rajiv
Jun 30

Generating entire worlds sounds like so much fun, but where do you even start? Topics covered: Draw calls, triangle winding order, face culling, vertex shader displacement, fractional brownian motion

#ABOUT#CONTACT#COPYRIGHT+7
🔗

Six Grass Rendering Techniques in Unity

youtu.be•10 TAGS
Y
Yadu Rajiv
Jun 24

This text is a standard website footer. It includes links to common website pages like About, Press, and Copyright information. It also contains links for creators and developers. Finally, it displays Google LLC's copyright notice for 2025. The text indicates a YouTube or Google-owned website.

#ABOUT#CONTACT#COPYRIGHT+7
John Carmack (Keen Technologies): Research Directions @ Upper Bound 2025

John Carmack (Keen Technologies): Research Directions @ Upper Bound 2025

youtu.be•4 TAGS
Y
Yadu Rajiv
Jul 3

John Carmack (Co-founder of id Software, former CTO of Oculus) outlines the current research directions for his new company, Keen Technologies. Carmack shares his unique journey into the world of Artificial General Intelligence (AGI) and explains why he believes reinforcement learning, tested on classic Atari games, holds critical answers for the future of AI. Carmack's talk provides a transparent look at the engineering and scientific challenges in AI research, including the "missteps" and key learnings from building physical robotic systems to play Atari. Carmack dives deep into the unsolved problems of sequential multi-task learning, sparse rewards, and function approximation, offering a candid perspective on why current models like LLMs are not the final answer. He concludes with a powerful call to action for researchers to collaborate on new, more effective benchmarks to push the field forward.

#AI#DEVELOPERS#RESEARCH+1

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