
Casey Muratori's talk at BSC 2025. Casey's links: https://ComputerEnhance.com/ https://x.com/cmuratori/ BSC links: https://BetterSoftwareConference.com/ https://x.com/BetterSoftwareC

Chris Delay's talk at World of Love (June 2010) demonstrating how was going to be in their game in developement at the moment: Subversion. This game from the creators of UPLINK and DEFCON was expected to launch in 2011. After its cancellation, most of the developed technology was repurposed in the game Prison Architect (currently in development).

Generating entire worlds sounds like so much fun, but where do you even start? Topics covered: Draw calls, triangle winding order, face culling, vertex shader displacement, fractional brownian motion
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John Carmack (Co-founder of id Software, former CTO of Oculus) outlines the current research directions for his new company, Keen Technologies. Carmack shares his unique journey into the world of Artificial General Intelligence (AGI) and explains why he believes reinforcement learning, tested on classic Atari games, holds critical answers for the future of AI. Carmack's talk provides a transparent look at the engineering and scientific challenges in AI research, including the "missteps" and key learnings from building physical robotic systems to play Atari. Carmack dives deep into the unsolved problems of sequential multi-task learning, sparse rewards, and function approximation, offering a candid perspective on why current models like LLMs are not the final answer. He concludes with a powerful call to action for researchers to collaborate on new, more effective benchmarks to push the field forward.