
Blender Studio developed a pipeline for transferring assets between Blender and Godot using glTF, leveraging Blender's collection export feature. Custom code handled asset separation and data exchange, ensuring efficient collaboration among a team. The process involved automated export from Blender, including ID assignment and collision data, and automated import into Godot, recreating the asset hierarchy. Challenges included managing a central asset index and material duplication; future improvements aim for a more decentralized approach and potentially utilizing glTF extensions. The resulting workflow, while a prototype, is shared to encourage further development of Blender-Godot integration.

A video with a series of dramatic train crashes generated as a show by a user through BeamNG.Drive - a physics sandbox about vehicles on Steam.

JustSketchMe is a web application and mobile app (iOS, Mac, Windows, Android) offering a pose reference tool for artists. It features dozens of characters, hundreds of props, and extensive posing options including hands, dynamic lighting, and extreme perspectives. The tool aims to help artists create dynamic scenes and breathe life into their artwork. It's developed by Herman and Simon-Kai. The app is available now.
God Mode AI is an all-in-one AI suite for game animation, offering tools for 2D and 3D asset creation. It features AI generators for sprites, scenes, pixel art, and 3D models, significantly speeding up the animation process. The platform uses a credit system with various pricing tiers, offering no subscriptions and pay-as-you-go options. High-quality, production-ready assets are generated, reducing costs and improving efficiency. Custom solutions are also available for enterprise clients.

This text is from the Unity Asset Store, showcasing a free asset called "2000+ FACES" by Unruly Games. The asset is an extension type, released on February 25, 2019, and is compatible with Unity version 2017.4.21. The Unity Asset Store highlights its vast collection of over 11,000 five-star assets, trusted by over 85,000 customers and supported by a large community. The page also includes navigation for various asset categories, sales, and options for selling assets on the platform.

Suresh Eriyat, founder of India's leading animation studio Studio Eeksaurus, is a renowned animator and director. The studio employs diverse animation techniques to create award-winning short films and advertisements. Their work has garnered significant international acclaim, including recognition from Cannes Lion, D&AD London, and Clio Awards. These accolades highlight the cultural impact of their productions. Their recent film, "Desi Oon," is a testament to their continued success.
This Blender add-on simplifies 2D/3D animation by letting users draw object trajectories and keyframe positions. Animation is generated by pressing "Animate" after defining the path and keyframes. It supports both position and rotation animation, offering options for trajectory editing and various interpolation methods. Installation is straightforward via Blender's add-on manager. The add-on is compatible with Blender 4.1 and later, with free updates planned.
This tutorial teaches game development math using C++ and the Tigr graphics library. It progressively introduces concepts like vectors, points, and transformations, building upon basic C++ knowledge. The tutorial uses practical examples, including drawing lines and points, animating a box, and implementing coordinate transformations. It emphasizes understanding the differences between points and vectors and provides functions for common vector operations. The final goal is to create an interactive animation using these mathematical principles.
This collection showcases a wide array of game art and technical art techniques. It delves into specific game examples to explain visual tricks like faking reflections, creating volumetric effects, and optimizing rendering. Topics range from complex shadow rendering in "Infinity Nikki" to the practical challenges of shoe models in game development. The articles also explore creative uses of shaders, textures, and geometry to achieve stunning visual results.