
The author, Shagufta Khan, believes the future of gaming lies in "Creation Gaming," where players actively build worlds rather than passively consume them. Drawing from her 18 years in media, she observed that people value what they help create, a phenomenon known as the IKEA Effect. Her studio, Second Quest, aims to empower players by providing simulation games as UGC platforms, utilizing AI to make creation tools accessible. Two current projects, "Model Trains" and "Lorekraft," exemplify this approach by offering expansive building and storytelling experiences. Khan's core bet is that fostering a sense of ownership and community through player-driven creation will lead to more engaging and lasting gaming experiences.