UGC Gaming
Created By
Kinshuk Sunil
The Ultimate Beginners Guide to Modding Cities Skylines 2
One of the top requests I've had over the last few months is to create a beginners guide to modding. The scope of the project got a bit out of hand, but her...

Trains vs Cliff #3 | BeamNG.Drive
A video with a series of dramatic train crashes generated as a show by a user through BeamNG.Drive - a physics sandbox about vehicles on Steam.
Accelerating Creation, Powered by Roblox’s Cube Foundation Model | Roblox
Roblox is introducing 4D generation, powered by its Cube Foundation Model, which adds interactivity to 3D objects. This technology allows players to generate functional objects like cars that can be driven using simple text prompts. Developers are already seeing increased player engagement and playtime with this feature. The system uses "schemas" to define object parts and behaviors, enabling dynamic functionality. Roblox plans to expand this to generate entire scenes and more complex interactive elements through natural language prompts.

How RimWorld Was Made and Why it’s Not a Video Game
This video chronicles Tynan Sylvester's journey in creating RimWorld, detailing his transition from solo prototyping to a successful Kickstarter campaign by adhering to a strict "value per cost" development philosophy. It explores the game's core identity not as a traditional simulation but as a "story generator," designed around "elastic failure" and simple visuals that encourage players to co-author unique, emotional narratives. The retrospective concludes with RimWorld's massive success on Steam, highlighting its continued evolution through a thriving modding community and five major expansions that have cemented its legacy as a masterpiece of emergent storytelling.

How to Make a Game That Punches Above Its Weight – The Astronauts
The Astronauts, a Polish game developer, created the award-winning mystery game *The Vanishing of Ethan Carter* and is currently developing the dark fantasy FPS *Witchfire*. Their success stems from "smart choices" in game design, such as efficient asset reuse, and assembling a highly talented and passionate team. A recent blog post discusses these strategies, citing examples from *Witchfire* and other games like *Expedition 33*. The post also highlights impressive fan creations, including a *Witchfire* D&D campaign and audio drama. The developers emphasize the importance of hiring top-tier talent and fostering a passionate, collaborative environment.