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Ultimate Steam Game Publishers List | IMPRESS

Ultimate Steam Game Publishers List | IMPRESS

impress.games•10 TAGS
K
Kinshuk Sunil
Feb 11

This text describes a Steam game publisher database designed to help developers find suitable publishers based on genre and performance metrics. The database offers tools for analyzing publisher performance and includes caveats regarding data accuracy. It's presented as a hobby project by IMPRESS, an indie game marketing toolkit company. IMPRESS offers a suite of tools for game marketing, including influencer monitoring, press kits, and analytics, with some free access options. The overall goal is to simplify indie game marketing and help developers succeed.

#ANALYTICS#CONTENT#FINANCE+7
🔗

Husky

typicode.github.io•6 TAGS
K
Kinshuk Sunil
Jun 6

Husky is an ultra-fast, lightweight Git hook manager (only 2kB gzipped). It automates tasks like linting commit messages and running tests before commits or pushes. Supporting all 13 client-side Git hooks across various platforms, it offers features like branch-specific hooks and POSIX shell scripting. Used by over 1.5 million GitHub projects, including major ones like Next.js and Angular, Husky prioritizes speed and ease of use. It's actively maintained and sponsored by several organizations.

#GIT#MACOS#NPM+3
Game Performance Optimization - YouTube

Game Performance Optimization - YouTube

youtube.com•5 TAGS
K
Kinshuk Sunil
Nov 24

This playlist titled "Game Performance Optimization" by Ben Cloward is an educational series for game developers focusing on techniques to improve game performance across engines like Unity and Unreal. It covers foundational principles such as analyzing bottlenecks before optimizing, and delves into technical topics like the graphics pipeline, forward vs. deferred rendering, and specific methods like occlusion culling, batching, and shader optimization. The series emphasizes that performance is the top priority in game development and aims to equip both artists and engineers with the skills to make games run faster and more smoothly.

#ART#CREATORS#GAME DEVELOPMENT+2
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Game Art Tricks | Simonschreibt.

simonschreibt.de•5 TAGS
Y
Yadu Rajiv
Feb 27

This collection showcases a wide array of game art and technical art techniques. It delves into specific game examples to explain visual tricks like faking reflections, creating volumetric effects, and optimizing rendering. Topics range from complex shadow rendering in "Infinity Nikki" to the practical challenges of shoe models in game development. The articles also explore creative uses of shaders, textures, and geometry to achieve stunning visual results.

#ANIMATION#ART#GAME DEVELOPMENT+2
Simple Multithreading for Unity

Simple Multithreading for Unity

80.lv•5 TAGS
Y
Yadu Rajiv
Dec 7

This article by Richard Meredith details a technique for basic multithreading in Unity to optimize the flow field algorithm in "Bad North." By moving the costly flow update to a separate thread, the main thread's processing time was significantly reduced. The author explains the challenges of thread synchronization and data sharing, ultimately proposing a solution that involves restructuring data into separate sets for results, pending changes, and working data. This approach ensures threads operate on their own data, preventing conflicts and achieving thread safety. While this method introduces a one-frame delay and copy overhead, it offers a clean and simple way to offload background tasks in Unity.

#GAME DEVELOPMENT#PERFORMANCE#PROGRAMMING+2

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#GAME DEVELOPMENT49#TOOL31#CONTENT28#AI21#STEAM19#INDIE GAMES18#PLATFORM18#GAME DESIGN17#YOUTUBE17#SOFTWARE DEVELOPMENT17#PRODUCTIVITY16#COLLABORATION15#SIMULATION14#ART14#VIDEOS13#MUSIC13#SHARE13#GAME MARKETING12#FAMILY12#FRIENDS12#WORLD12#BUSINESS11#FINANCE11#MARKETING11#SOFTWARE11
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