
Blender Studio developed a pipeline for transferring assets between Blender and Godot using glTF, leveraging Blender's collection export feature. Custom code handled asset separation and data exchange, ensuring efficient collaboration among a team. The process involved automated export from Blender, including ID assignment and collision data, and automated import into Godot, recreating the asset hierarchy. Challenges included managing a central asset index and material duplication; future improvements aim for a more decentralized approach and potentially utilizing glTF extensions. The resulting workflow, while a prototype, is shared to encourage further development of Blender-Godot integration.
Tools for game assets, improved export for Unreal, Unity, Godot
This Blender add-on simplifies 2D/3D animation by letting users draw object trajectories and keyframe positions. Animation is generated by pressing "Animate" after defining the path and keyframes. It supports both position and rotation animation, offering options for trajectory editing and various interpolation methods. Installation is straightforward via Blender's add-on manager. The add-on is compatible with Blender 4.1 and later, with free updates planned.