n this one-hour online session, discover how publishers really assess game pitches and what separates the ones that get signed from those that don’t. We’ll walk through each stage of the evaluation process and highlight exactly what publishers expect to see in your pitch deck. Gina Jackson, co-founder of Pitchify, brings first-hand insight from signing over 200 games across mobile, PC, and console (including PS5). She’ll guide you through the common decision-making frameworks used by publishers today, and share details on the 16 live Pitch Direct publisher submission from 10 publishers currently available on Pitchify, worth over $12.5 million in potential deals.