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6M+ copies sold with no ads. | Jon Hanson
Jon Hanson's LinkedIn post details the successful launch of a game that sold over 6 million copies without advertising. The strategy involved a demo acting as a marketing funnel, a conversion-optimized Steam page, gameplay designed for virality on TikTok and Twitch, and authentic Reddit engagement. This approach, described as "calculated chaos," is presented as a model for indie game success in 2025. The post generated discussion, with some praising the strategy and others questioning its generalizability. Hanson's post highlights the importance of community building and strategic marketing in achieving significant sales.
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Added ByShubhank Mauria
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