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Citystate II: Postmortem - A lesson in game design

Citystate II: Postmortem - A lesson in game design

The author reflects on the design and marketing shortcomings of Citystate II, a political and economic city builder, noting that its target audience was too narrow and divided between political simulation enthusiasts and Cities Skylines players. Despite positive feedback, the game's complex systems were often misunderstood and overlooked, leading to a lack of player engagement. The author identifies two potential paths forward: Citystate III, a gamified version of the original concept, or Citystate Metropolis, a sandbox-focused city builder. Ultimately, the author leans towards Citystate Metropolis, prioritizing construction and customization tools to appeal to a broader audience, while leaving the door open for deeper systems later. This decision acknowledges the limitations of gamifying complex political and economic systems and aims for a more accessible and engaging experience.

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