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Why Our Game Flopped (Part 1) - by Xander Seren

FuturePerfect Studio's game, Void Climber, flopped despite a three-year development process. The failure stemmed from a weak core fantasy and lack of a clear, marketable theme, unlike successful competitors. Pre-launch data, including low wishlist numbers and demo playtime, indicated impending failure. The author analyzes successful climbing games, categorizing them as "absurd" or "refined," highlighting Void Climber's failure to fully commit to either style. The author concludes by prioritizing commercially successful games over solely pursuing "dream games."
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